void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "Bullet") { GameObject hpBar = GameObject.Find("HpBar"); BulletObject bullet = col.gameObject.GetComponent <BulletObject> (); GuiScript hpSprite = hpBar.GetComponent <GuiScript>(); hp -= bullet.bulletDamage; hpSprite.adjustHP(bullet.bulletDamage); checkHp(); Destroy(col.gameObject); } }