private void ShowEndMenu(int[] pkt) { endMenuPanel = guiScr.CreatePanel(menuCanvas, "EndMenuPanel", new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector3(1, 1, 1), new Vector3(0, 0, 0), new Vector2(400, 400), new Vector2(0, 0), spr, new Color32(255, 255, 255, 125)); endMenuButt = guiScr.FillWithButtons(endMenuPanel, 2, 1, 200, 100, spr, new Color32(255, 255, 255, 255)); endMenuTex = guiScr.SetMenuText(endMenuButt, endMenuNames); endMenuScore = guiScr.CreateTextField(endMenuPanel, "Score"); string scor = ""; if (PlayersNumber > 1) { scor += ("RED : " + pkt[0].ToString() + "\n"); scor += ("GREEN : " + pkt[1].ToString() + "\n"); if (playersNumber >= 3) { scor += ("BLUE : " + pkt[2].ToString() + "\n"); } if (playersNumber >= 4) { scor += ("YELLOW : " + pkt[3].ToString() + "\n"); } } else { scor += ("PLAYER : " + pkt[0].ToString() + "\n"); scor += ("AI : " + pkt[1].ToString() + "\n"); } endMenuScore.GetComponent <Text>().text = scor; endMenuButt[0, 0].GetComponent <Button>().onClick.AddListener(delegate { SceneManager.LoadScene(SceneManager.GetActiveScene().name); }); endMenuButt[1, 0].GetComponent <Button>().onClick.AddListener(delegate { Application.Quit(); }); }