void GetTheSupply() { GunEntity _temp = GameObject.Find("GunEntity").gameObject.GetComponent <GunEntity>(); _temp.ammo[0] = _temp.ammoMax[0]; _temp.ammo[1] = _temp.ammoMax[1]; _temp.ammo[2] = _temp.ammoMax[2]; GuiGame gui = GameObject.Find("Gui Canvas").gameObject.GetComponent <GuiGame>(); gui.RefreshGunAmmo(); supplyPoint.SetActive(false); }
private void HideLevelUp() { GuiGame gui = GameObject.Find("Gui Canvas").gameObject.GetComponent <GuiGame>(); gui.HideLevelUp(); }
private void ShowLevelUp() { GuiGame gui = GameObject.Find("Gui Canvas").gameObject.GetComponent <GuiGame>(); gui.ShowLevelUp(level); }