Beispiel #1
0
    void GetTheSupply()
    {
        GunEntity _temp = GameObject.Find("GunEntity").gameObject.GetComponent <GunEntity>();

        _temp.ammo[0] = _temp.ammoMax[0];
        _temp.ammo[1] = _temp.ammoMax[1];
        _temp.ammo[2] = _temp.ammoMax[2];
        GuiGame gui = GameObject.Find("Gui Canvas").gameObject.GetComponent <GuiGame>();

        gui.RefreshGunAmmo();
        supplyPoint.SetActive(false);
    }
Beispiel #2
0
    private void HideLevelUp()
    {
        GuiGame gui = GameObject.Find("Gui Canvas").gameObject.GetComponent <GuiGame>();

        gui.HideLevelUp();
    }
Beispiel #3
0
    private void ShowLevelUp()
    {
        GuiGame gui = GameObject.Find("Gui Canvas").gameObject.GetComponent <GuiGame>();

        gui.ShowLevelUp(level);
    }