void Awake() { igrac = GetComponent <Igrac>(); guiDisplay = GuiGameObject.GetComponent <GuiDisplay> (); }
void Awake() { guiDisplay = GuiDisplayGameObject.GetComponent <GuiDisplay>(); }
void Awake() { tankshooter = TankGameObject.GetComponent <TankShooter> (); guiDisplay = GuiGameObject.GetComponent <GuiDisplay> (); agent = AgentGameObject.GetComponent <UnityEngine.AI.NavMeshAgent> (); }