public IEnumerator <object> PopulateGroups(long categoryFilter, int selectedGroupID)
        {
            CategoryFilter = categoryFilter;

            Groups.BeginUpdate();
            Groups.Items.Clear();
            Groups.Sorted = false;

            object selectedItem = "<All Items>";

            Groups.Items.Add(selectedItem);

            using (var q = Program.Database.BuildQuery(
                       "SELECT groupID, name FROM evedata.groups WHERE categoryID = ?"
                       ))
                using (var e = q.Execute <GroupEntry>(categoryFilter))
                    while (!e.Disposed)
                    {
                        yield return(e.Fetch());

                        foreach (var item in e)
                        {
                            Groups.Items.Add(item);
                            if (selectedGroupID == item.ID)
                            {
                                selectedItem = item;
                            }
                        }
                    }

            Groups.Sorted       = true;
            Groups.SelectedItem = selectedItem;
            Groups.EndUpdate();
        }
Esempio n. 2
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        private void GroupsAddButton_Click(object sender, EventArgs e)
        {
            Groups.BeginUpdate();
            var newItem = Groups.Items.Add($"New Group{newGroupNo}");

            newGroupNo++;
            Groups.EndUpdate();
            Groups.SelectedItem = Groups.Items[newItem];
        }
Esempio n. 3
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        private void GroupsAddButton_Click(object sender, EventArgs e)
        {
            Groups.BeginUpdate();
            int newItem = Groups.Items.Add($"newgroup{newGroupNo}");

            Groups.EndUpdate();
            groupList.Add(new Group
            {
                name                          = $"newgroup{newGroupNo}",
                badge                         = $"newgroup{newGroupNo}",
                badgeColour                   = "default",
                badgeCover                    = false,
                badgeHidden                   = false,
                kickPower                     = 0,
                requiredKickPower             = 0,
                KickingAndShortTermBanning    = false,
                BanningUpToDay                = false,
                LongTermBanning               = false,
                ForceclassSelf                = false,
                ForceclassToSpectator         = false,
                ForceclassWithoutRestrictions = false,
                GivingItems                   = false,
                WarheadEvents                 = false,
                RespawnEvents                 = false,
                RoundEvents                   = false,
                SetGroup                      = false,
                GameplayData                  = false,
                Overwatch                     = false,
                FacilityManagement            = false,
                PlayersManagement             = false,
                PermissionsManagement         = false,
                ServerConsoleCommands         = false,
                ViewHiddenBadges              = false,
                ServerConfigs                 = false,
                Broadcasting                  = false,
                PlayerSensitiveDataAccess     = false,
                Noclip                        = false,
                AFKImmunity                   = false
            });
            groupNameList.Add($"newgroup{newGroupNo}");
            newGroupNo++;
            Groups.SelectedItem = Groups.Items[newItem];
        }