/*
     * Check if the tile is a valid tile to be picked and if so, pick it
     * and handle inventory changes.
     */
    void TryPicking()
    {
        bool isAction = RBInput.GetButtonDownForPlayer(InputStrings.ACTION, PlayerIndex, playerDevice);

        if (isAction)
        {
            //.TODO This violates MVC, fix it
            if (actionTile != null)
            {
                GroundTile tile  = (GroundTile)actionTile.GetComponent <GroundTile> ();
                Plant      plant = tile.getPlant();
                if (plant != null && plant.isRipe())
                {
                    Inventory inventory    = (Inventory)GetComponent <Inventory> ();
                    int       pickedItemID = tile.Pick();
                    inventory.AddItem(pickedItemID, 1);
                    AudioSource.PlayClipAtPoint(backpackSound, transform.position);
                }
            }
        }
    }