/*
     * Attempts to hoe the action tile
     */
    void TryHoe()
    {
        bool isUsingWeapon = RBInput.GetButtonDownForPlayer(InputStrings.WEAPON1, PlayerIndex, playerDevice);

        if (isUsingWeapon)
        {
            if (actionTile != null)
            {
                GroundTile tile = (GroundTile)actionTile.GetComponent <GroundTile> ();
                tile.Hoe();
                AudioSource.PlayClipAtPoint(digSound, transform.position);
            }
            else
            {
                AudioSource.PlayClipAtPoint(digSoundFail, transform.position);
            }
        }
    }