Esempio n. 1
0
        private void Start()
        {
            OnStart();


            RangeObjectV2Manager.Get().Init();
            GroundEffectsManagerV2.Get().Init(LevelManagementConfigurationGameObject.Get().LevelConfiguration.ConfigurationInherentData[LevelManager.Get().GetCurrentLevel()].LevelRangeEffectInherentData);
            InteractiveObjectV2Manager.Get().Init();

            CameraMovementManager.Get().Init();

            CircleFillBarRendererManager.Get().Init();
            TutorialManager.Get().Init();
            SelectableObjectManagerV2.Get().Init(GameInputManager.Get());

            PlayerActionEntryPoint.Get().Init();
#if UNITY_EDITOR
            EditorOnlyManagers = new EditorOnlyManagers();
            EditorOnlyManagers.Init();
#endif
        }
Esempio n. 2
0
        private void Update()
        {
            var d = Time.deltaTime;

            BeforeTick(d);


            TutorialManager.Get().Tick(d);
            PuzzleTutorialEventSenderManager.Get().Tick(d);

            BlockingCutscenePlayerManager.Get().Tick(d);

            PlayerActionEntryPoint.Get().Tick(d);

            PlayerInteractiveObjectManager.Get().Tick(d);
            PlayerInteractiveObjectManager.Get().AfterTicks(d);

            CameraMovementManager.Get().Tick(d);

            ObstacleOcclusionCalculationManagerV2.Get().Tick(d);
            RangeIntersectionCalculationManagerV2.Get().Tick(d);

            RangeObjectV2Manager.Get().Tick(d);

            InteractiveObjectV2Manager.Get().Tick(d);

            InteractiveObjectV2Manager.Get().AfterTicks(d);

            GroundEffectsManagerV2.Get().Tick(d);
            DottedLineRendererManager.Get().Tick();
            SelectableObjectManagerV2.Get().Tick(d);
            CircleFillBarRendererManager.Get().Tick(d);

#if UNITY_EDITOR
            EditorOnlyManagers.Tick(d);
#endif
        }