void Start() { Renderer = GetComponent <SpriteRenderer> (); Animator = GameObject.Find("GroundAnimator").GetComponent <GroundAnimator> (); Particle = GetComponent <ParticleSystem> (); StartCoroutine(ChangeView()); }
IEnumerator Start() { Animator = GameObject.Find("GroundAnimator").GetComponent <GroundAnimator> (); txt = GetComponent <Text> (); yield return(new WaitForSeconds(0.5f)); SetText(); yield break; }
void Start() { AnimatorSaver = Anim.GetComponent <GroundAnimator> (); Count = Counter.GetComponent <Counters> (); Count.blbCounter = PlayerPrefs.GetInt("BLB", 3); Count.BallSphereCounter = PlayerPrefs.GetInt("BallSphere", 0); Count.MaxLvlCounter = PlayerPrefs.GetInt("MaxLvl", 0); Count.AllSecondSpentCounter = PlayerPrefs.GetInt("SecondsSpent", 0); Count.StartTime = PlayerPrefs.GetInt("StartTime", 15); AnimatorSaver.NowSet = PlayerPrefs.GetInt("Set", 0); AnimatorSaver.MinFactor = PlayerPrefs.GetInt("Min", 20); AnimatorSaver.MaxFactor = PlayerPrefs.GetInt("Max", 40); Sliders [0].GetComponent <Slider> ().value = (float)AnimatorSaver.MaxFactor / 100f; Sliders [1].GetComponent <Slider> ().value = (float)AnimatorSaver.MinFactor / 100f; Sliders [2].GetComponent <Slider> ().value = AnimatorSaver.NowSet; StartCoroutine(Saver()); }