Beispiel #1
0
 void Start()
 {
     Renderer = GetComponent <SpriteRenderer> ();
     Animator = GameObject.Find("GroundAnimator").GetComponent <GroundAnimator> ();
     Particle = GetComponent <ParticleSystem> ();
     StartCoroutine(ChangeView());
 }
Beispiel #2
0
    IEnumerator Start()
    {
        Animator = GameObject.Find("GroundAnimator").GetComponent <GroundAnimator> ();
        txt      = GetComponent <Text> ();
        yield return(new WaitForSeconds(0.5f));

        SetText();
        yield break;
    }
Beispiel #3
0
    void Start()
    {
        AnimatorSaver = Anim.GetComponent <GroundAnimator> ();
        Count         = Counter.GetComponent <Counters> ();

        Count.blbCounter            = PlayerPrefs.GetInt("BLB", 3);
        Count.BallSphereCounter     = PlayerPrefs.GetInt("BallSphere", 0);
        Count.MaxLvlCounter         = PlayerPrefs.GetInt("MaxLvl", 0);
        Count.AllSecondSpentCounter = PlayerPrefs.GetInt("SecondsSpent", 0);
        Count.StartTime             = PlayerPrefs.GetInt("StartTime", 15);

        AnimatorSaver.NowSet    = PlayerPrefs.GetInt("Set", 0);
        AnimatorSaver.MinFactor = PlayerPrefs.GetInt("Min", 20);
        AnimatorSaver.MaxFactor = PlayerPrefs.GetInt("Max", 40);

        Sliders [0].GetComponent <Slider> ().value = (float)AnimatorSaver.MaxFactor / 100f;
        Sliders [1].GetComponent <Slider> ().value = (float)AnimatorSaver.MinFactor / 100f;
        Sliders [2].GetComponent <Slider> ().value = AnimatorSaver.NowSet;

        StartCoroutine(Saver());
    }