Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        player    = 1;
        img       = cross;
        gridScr   = new GridScript();
        modelScr  = new ModelScript();
        gamePanel = gridScr.CreatePanel(gameObject, "GameGrid", new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector3(1, 1, 1), new Vector3(0, 0, 0),
                                        new Vector2(100, 50), new Vector2(-100, -50), false, new Vector2(400, 400), new Vector3(-75, 0, 0), spr, new Color32(100, 200, 100, 0));
        menuPanel = gridScr.CreatePanel(gameObject, "MenuPanel", new Vector2(1.0f, 0.5f), new Vector2(1.0f, 0.5f), new Vector3(1, 1, 1), new Vector3(0, 0, 0),
                                        new Vector2(0, 0), new Vector2(0, 0), false, new Vector2(160, 320), new Vector3(-80, 0, 0), spr, new Color32(255, 255, 255, 0));
        gameButtonList = gridScr.FillWithButtons(gamePanel, 3, 3, spr);
        menuButtonList = gridScr.FillWithButtons(menuPanel, 1, 2, spr);

        menuButtonList[0].GetComponent <Button>().image.sprite = reload;
        menuButtonList[1].GetComponent <Button>().image.sprite = exit;

        menuButtonList[0].GetComponent <Button>().onClick.AddListener(
            delegate { SceneManager.LoadScene(SceneManager.GetActiveScene().name); }
            );
        menuButtonList[1].GetComponent <Button>().onClick.AddListener(delegate { Application.Quit(); });

        action act = new action(ButtonAction);

        gridScr.SetAction(gameButtonList, act);
    }
Esempio n. 2
0
    public IEnumerator ShowWinner(int winner)
    {
        yield return(new WaitForSeconds(0.5f));

        GameObject textPanel = gridScr.CreatePanel(gameObject, "TextPanel", new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector3(1, 1, 1), new Vector3(0, 0, 0),
                                                   new Vector2(100, 50), new Vector2(-100, -50), false, new Vector2(400, 200), new Vector3(-75, 0, 0), spr, new Color32(255, 255, 255, 255));
        GameObject textt = new GameObject("Text");

        textt.transform.SetParent(textPanel.transform);
        textt.AddComponent <RectTransform>();
        textt.GetComponent <RectTransform>().anchorMin        = new Vector2(0.0f, 0.0f);
        textt.GetComponent <RectTransform>().anchorMax        = new Vector2(1.0f, 1.0f);
        textt.GetComponent <RectTransform>().localScale       = new Vector3(1, 1, 1);
        textt.GetComponent <RectTransform>().localPosition    = new Vector3(0, 0, 0);
        textt.GetComponent <RectTransform>().anchoredPosition = new Vector3(0, 0, 0);
        textt.AddComponent <Text>();
        textt.GetComponent <Text>().text = "DRAW";
        if (winner == 1)
        {
            textt.GetComponent <Text>().text = "PLAYER 1 WINS";
        }
        else if (winner == -1)
        {
            textt.GetComponent <Text>().text = "PLAYER 2 WINS";
        }
        textt.GetComponent <Text>().resizeTextForBestFit = true;
        textt.GetComponent <Text>().resizeTextMaxSize    = 40;
        textt.GetComponent <Text>().resizeTextMinSize    = 10;
        textt.GetComponent <Text>().fontStyle            = FontStyle.BoldAndItalic;
        textt.GetComponent <Text>().alignment            = TextAnchor.MiddleCenter;
        textt.GetComponent <Text>().font  = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font;
        textt.GetComponent <Text>().color = new Color32(0, 0, 0, 255);

        for (float i = 0.1f; i < 1.0f; i += 0.05f)
        {
            textPanel.GetComponent <RectTransform>().localScale = new Vector3(i, i, i);
            yield return(new WaitForSeconds(0.025f));
        }
    }