void DeselectWalls() { drawingPanelAnim.SetBool("openPanel", false); wallSelected = false; foreach (GameObject cube in reqGenScript.allCubes) { if (cube != null) { Color selectedColor = cube.GetComponent <Renderer>().material.color; selectedColor.a = opacity; cube.GetComponent <Renderer>().material.color = selectedColor; cube.name = "not assigned"; } } gridScript.ClearOnlyGrid(); }