Esempio n. 1
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    public void UpdateIndicator(GravityIndicator indicator, GravityField field)
    {
        Vector2 indicatorGravity = field.GetGravityAtPosition(indicator.transform.position);

        indicator.GravityForce = indicatorGravity;
        float angle = Vector2.SignedAngle(indicator.transform.right, indicatorGravity);

        indicator.transform.Rotate(0.0f, 0.0f, angle);

        float strengthT   = Mathf.InverseLerp(minFieldStrength, maxFieldStrength, indicatorGravity.magnitude);
        float arrowLength = Mathf.Lerp(minArrowLength, maxArrowLength, strengthT);

        indicator.SetArrowLength(arrowLength);
    }
Esempio n. 2
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    void FixedUpdate()
    {
        Vector2 propulsionForce = transform.right * propulsionForceScale;
        Vector2 gravityForce    = activeField.GetGravityAtPosition(transform.position);
        Vector2 dragForce       = -velocity * orbDrag;

        velocity += (propulsionForce + gravityForce + dragForce) * Time.fixedDeltaTime;

        float angle = Vector2.SignedAngle(transform.right, velocity);

        transform.Rotate(0.0f, 0.0f, angle);

        transform.Translate(velocity);
    }