/// <summary>
    /// Simple calculation of time base for the transfer assuming both are in circular orbit
    /// </summary>
    private void ComputeBaseTransferTime()
    {
        double xferOrbit  = 0.5 * (shipRadius + moonRadius) / ge.GetPhysicalScale();
        double planetMass = ge.GetMass(planet);

        timeHohmann = Mathd.PI * Mathd.Sqrt(xferOrbit * xferOrbit * xferOrbit / planetMass);
    }
    private void ExecuteTransfer()
    {
        // Need to account for phasing, rotate ship forward to correct launch point and
        // rotate TLI vector. (This assumes circular orbit in the XY plane with the planet at the origin!)
        // Should set as a maneuver, but just jump there for demonstration code
        double transferTime = tflightFactor * lambertU.GetTMin();

        float moonOmega    = (float)System.Math.Sqrt(ge.GetMass(planet)) / Mathf.Sqrt(moonRadius * moonRadius * moonRadius);
        float shipThetaDeg = (float)(transferTime * moonOmega) * Mathf.Rad2Deg;

        Debug.LogFormat("t={0} theta={1} deg. omega={2} rad", transferTime, shipThetaDeg, moonOmega);
        // Inclination support. Recompute the transfer using inclination
        // @TODO: HACK XY only
        Vector3 shipPos       = ge.GetPhysicsPosition(spaceship);
        Vector3 shipPosPhased = Quaternion.AngleAxis(shipThetaDeg, Vector3.forward) * shipPos;
        Vector3 shipVelPhased = Quaternion.AngleAxis(shipThetaDeg, Vector3.forward) * lambertU.GetTransferVelocity();

        if (onRails)
        {
            TransferOnRails(transferTime, shipPosPhased, shipVelPhased, moonOmega);
        }
        else
        {
            Debug.LogFormat("tli NBody mode r={0} v={1}", shipPosPhased, shipVelPhased);
            ge.UpdatePositionAndVelocity(spaceship, shipPosPhased, shipVelPhased);
        }

        // remove placeholder ships/orbit visualizers
        ge.RemoveBody(shipExitSOI.gameObject);
        shipExitSOI.gameObject.SetActive(false);
        ge.RemoveBody(shipEnterSOI.gameObject);
        shipEnterSOI.gameObject.SetActive(false);
        SetOrbitDisplays(false);

        ge.SetEvolve(true);
        running = true;
    }