void Awake() { kinematicEnabled = true; Instance = this; audioSource = GetComponentInParent <AudioSource> (); }
void Awake() { m_Brick = GetComponent <PaletteItem> (); gravityActivate = GetComponent <GravityActivate> (); }
void Awake() { kinematicEnabled = true; Instance = this; audioSource = GetComponentInParent <AudioSource> (); }
void Awake() { m_Brick = GetComponent <PaletteItem> (); gravityActivate = GetComponent <GravityActivate> (); }