private void Awake() { var player = GameObject.FindGameObjectWithTag("PLAYER"); if (player != null) { playerTr = player.GetComponent <Transform>(); } gManager = GameObject.Find("GameManager").GetComponent <GameManager>(); enemyTr = GetComponent <Transform>(); moveAgent = GetComponent <MoveAgent>(); erAttack = GetComponent <EnemyRangeAttack>(); bManager = GameObject.FindGameObjectWithTag("BUILD").GetComponent <BuildManager>(); if (GameObject.Find("SpawnManager") != null) { sManager = GameObject.Find("SpawnManager").GetComponent <SpawnManager>(); } if (GameObject.Find("GraveSpawnManager") != null) { gsManager = GameObject.Find("GraveSpawnManager").GetComponent <GraveSpawnManager>(); } uiManager = GameObject.Find("UIManager").GetComponent <UIManager>(); animator = GetComponent <Animator>(); wSecond = new WaitForSeconds(0.2f); }
void Awake() { Ready(); mCamera = Camera.main; player = GameObject.FindGameObjectWithTag("PLAYER").transform; survivalJoystick = GameObject.Find("SurvivalJoystick").transform; survivalJoystick.gameObject.SetActive(false); defenseJoystick = GameObject.Find("Joystick").transform; dLight = GameObject.Find("Directional Light").transform; sManager = GameObject.Find("SpawnManager").GetComponent <SpawnManager>(); gsManager = GameObject.Find("GraveSpawnManager").GetComponent <GraveSpawnManager>(); gsManager.gameObject.SetActive(false); lantern = GameObject.FindGameObjectWithTag("Bip001 L Hand").transform; friends = GameObject.FindGameObjectsWithTag("FRIEND"); lantern.GetChild(0).gameObject.SetActive(false); gameOverUI.gameObject.SetActive(false); }