private void InstallationGrave(GraveInfo graveInfo) { GameObject graveObject = graveInstanceList.FirstOrDefault(obj => obj.activeSelf == false); if (graveObject == null) { Debug.Log("grave max num"); } else { graveObject.transform.parent = this.gameObject.transform; graveObject.transform.position = graveInfo.position; graveObject.GetComponent <Grave>().graveInfo = graveInfo; graveObject.SetActive(true); } }
public void setGraveInfo(GraveInfo info) { this.graveInfo = info; }