private void InstallationGrave(GraveInfo graveInfo)
    {
        GameObject graveObject = graveInstanceList.FirstOrDefault(obj => obj.activeSelf == false);

        if (graveObject == null)
        {
            Debug.Log("grave max num");
        }
        else
        {
            graveObject.transform.parent   = this.gameObject.transform;
            graveObject.transform.position = graveInfo.position;

            graveObject.GetComponent <Grave>().graveInfo = graveInfo;
            graveObject.SetActive(true);
        }
    }
 public void setGraveInfo(GraveInfo info)
 {
     this.graveInfo = info;
 }