private void Awake() { _actorPlayer = GetComponent <ActorPlayer>(); _shipMovement = GetComponent <MovementKrister>(); _weapon = GetComponent <Weapon>(); _grappleHookShooter = GetComponent <GrappleHookShooter>(); SetPlayerControls(); }
private void Awake() { _transform = transform; _grappleHookShooter = GetComponent <GrappleHookShooter>(); body = GetComponent <Rigidbody2D>(); }