Esempio n. 1
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 private ConfigurationState()
 {
     Ui       = new UiSection();
     Logger   = new LoggerSection();
     System   = new SystemSection();
     Graphics = new GraphicsSection();
     Hid      = new HidSection();
     EnableDiscordIntegration = new ReactiveObject <bool>();
 }
Esempio n. 2
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 private ConfigurationState()
 {
     Ui       = new UiSection();
     Logger   = new LoggerSection();
     System   = new SystemSection();
     Graphics = new GraphicsSection();
     Hid      = new HidSection();
     EnableDiscordIntegration = new ReactiveObject <bool>();
     CheckUpdatesOnStart      = new ReactiveObject <bool>();
     ShowConfirmExit          = new ReactiveObject <bool>();
     HideCursorOnIdle         = new ReactiveObject <bool>();
 }
Esempio n. 3
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 public Configuration()
 {
     BindingSection(out _font, v => _font = v);
     BindingSection(out _analogControl, v => _analogControl = v);
     BindingSection(out _graphics, v => _graphics           = v);
     BindingSection(out _cheats, v => _cheats           = v);
     BindingSection(out _import, v => _import           = v);
     BindingSection(out _export, v => _export           = v);
     BindingSection(out _tetraMaster, v => _tetraMaster = v);
     BindingSection(out _fixes, v => _fixes             = v);
     BindingSection(out _hacks, v => _hacks             = v);
     BindingSection(out _battle, v => _battle           = v);
     BindingSection(out _icons, v => _icons             = v);
     BindingSection(out _debug, v => _debug             = v);
 }