private void SyncLoad() { mSyncLoadToken = null; mTexParams.TextureScales = new Vector4(mData.TextureScales); mTexParams.SpecularFactors = new Vector4(mData.SpecularFactors); mTexParams.ChunkLine = new Vector4(0.0f, 0.7f, 0.0f, 0.0f); mTexParams.AreaColour = ChunkEditManager.Instance.GetAreaColour(mData.AreaId, mData.HasImpassFlag); mTexAnimBuffer = new ConstantBuffer(WorldFrame.Instance.GraphicsContext); mTexAnimStore.Layer0 = mTexAnimStore.Layer1 = mTexAnimStore.Layer2 = mTexAnimStore.Layer3 = Matrix.Identity; mTexAnimBuffer.UpdateData(mTexAnimStore); mAlphaTexture = new Graphics.Texture(WorldFrame.Instance.GraphicsContext); mAlphaTexture.UpdateMemory(64, 64, Format.R8G8B8A8_UNorm, mData.AlphaValues, 4 * 64); mHoleTexture = new Graphics.Texture(WorldFrame.Instance.GraphicsContext); mHoleTexture.UpdateMemory(8, 8, Format.R8_UNorm, mData.HoleValues, 8); mScaleBuffer = new ConstantBuffer(WorldFrame.Instance.GraphicsContext); mScaleBuffer.UpdateData(mTexParams); mShaderTextures = mData.Textures.ToArray(); mShaderSpecularTextures = mData.SpecularTextures.ToArray(); SetRenderMode(ChunkEditManager.Instance.ChunkRenderMode); //Set current render mode mIsSyncLoaded = true; }
private void SyncLoad() { mAlphaTexture = new Graphics.Texture(WorldFrame.Instance.GraphicsContext); mAlphaTexture.UpdateMemory(64, 64, SharpDX.DXGI.Format.R8G8B8A8_UNorm, mData.AlphaValues, 4 * 64); mHoleTexture = new Graphics.Texture(WorldFrame.Instance.GraphicsContext); mHoleTexture.UpdateMemory(8, 8, SharpDX.DXGI.Format.R8_UNorm, mData.HoleValues, 8); mScaleBuffer = new ConstantBuffer(WorldFrame.Instance.GraphicsContext); mScaleBuffer.UpdateData(mData.TextureScales); mShaderTextures = mData.Textures.ToArray(); mSyncLoaded = true; }
public override void SyncUpdate() { if (mActiveSky == null) { return; } if (mIsTextureDirty) { mIsTextureDirty = false; mSkyTexture.UpdateMemory(1, 180, SharpDX.DXGI.Format.B8G8R8A8_UNorm, mSkyGraph, 4); } }
private void ForceRenderMode(IO.Files.Terrain.MapChunk chunk, bool updateHoles) { if (chunk == mData) { if (updateHoles) { mHoleTexture.UpdateMemory(8, 8, Format.R8_UNorm, mData.HoleValues, 8); } else { mTexParams.AreaColour = ChunkEditManager.Instance.GetAreaColour(mData.AreaId, chunk.HasImpassFlag); SetRenderMode(ChunkEditManager.Instance.ChunkRenderMode); mScaleBuffer.UpdateData(mTexParams); } } }
public override void SyncUpdate() { if (mLights.Count == 0) { return; } if (mIsTextureDirty) { mIsTextureDirty = false; mSkyTexture.UpdateMemory(1, 180, SharpDX.DXGI.Format.B8G8R8A8_UNorm, mSkyGraph, 4); } if (mIsDirty == false) { return; } lock (mColorLock) { mIsDirty = false; } }
public void OnFrame() { if (mIsAsyncLoaded == false) { return; } if (WorldFrame.Instance.MapManager.IsInitialLoad == false) { if (WorldFrame.Instance.MapManager.SkySphere.BoundingSphere.Intersects(ref mBoundingBox) == false) { if (M2Manager.IsViewDirty == false) { return; } if (WorldFrame.Instance.MapManager.SkySphere.BoundingSphere.Intersects(ref mModelBox) == false) { return; } } if (WorldFrame.Instance.ActiveCamera.Contains(ref mBoundingBox) == false) { if (M2Manager.IsViewDirty == false) { return; } PushDoodadReferences(); return; } } if (mIsSyncLoaded == false) { if (!BeginSyncLoad()) { return; } } if (M2Manager.IsViewDirty) { PushDoodadReferences(); } if (mData.IsAlphaChanged) { mAlphaTexture.UpdateMemory(64, 64, Format.R8G8B8A8_UNorm, mData.AlphaValues, 4 * 64); mData.IsAlphaChanged = false; } if (mData.TexturesChanged) { mShaderTextures = mData.Textures.ToArray(); mShaderSpecularTextures = mData.SpecularTextures.ToArray(); mData.TexturesChanged = false; } UpdateTextureAnimations(); ChunkMesh.StartVertex = mData.StartVertex; ChunkMesh.Program.SetPixelTexture(0, mAlphaTexture); ChunkMesh.Program.SetPixelTexture(1, mHoleTexture); ChunkMesh.Program.SetPixelTextures(2, mShaderTextures); ChunkMesh.Program.SetPixelTextures(6, mShaderSpecularTextures); ChunkMesh.Program.SetVertexConstantBuffer(1, mTexAnimBuffer); ChunkMesh.Program.SetPixelConstantBuffer(2, mScaleBuffer); ChunkMesh.Draw(); }
private void SyncLoad() { mAlphaTexture = new Graphics.Texture(WorldFrame.Instance.GraphicsContext); mAlphaTexture.UpdateMemory(64, 64, SharpDX.DXGI.Format.R8G8B8A8_UNorm, mData.AlphaValues, 4 * 64); mHoleTexture = new Graphics.Texture(WorldFrame.Instance.GraphicsContext); mHoleTexture.UpdateMemory(8, 8, SharpDX.DXGI.Format.R8_UNorm, mData.HoleValues, 8); mScaleBuffer = new ConstantBuffer(WorldFrame.Instance.GraphicsContext); mScaleBuffer.UpdateData(mData.TextureScales); mShaderTextures = mData.Textures.ToArray(); mSyncLoaded = true; }