private void SyncLoad() { mSyncLoadToken = null; mTexParams.TextureScales = new Vector4(mData.TextureScales); mTexParams.SpecularFactors = new Vector4(mData.SpecularFactors); mTexParams.ChunkLine = new Vector4(0.0f, 0.7f, 0.0f, 0.0f); mTexParams.AreaColour = ChunkEditManager.Instance.GetAreaColour(mData.AreaId, mData.HasImpassFlag); mTexAnimBuffer = new ConstantBuffer(WorldFrame.Instance.GraphicsContext); mTexAnimStore.Layer0 = mTexAnimStore.Layer1 = mTexAnimStore.Layer2 = mTexAnimStore.Layer3 = Matrix.Identity; mTexAnimBuffer.UpdateData(mTexAnimStore); mAlphaTexture = new Graphics.Texture(WorldFrame.Instance.GraphicsContext); mAlphaTexture.UpdateMemory(64, 64, Format.R8G8B8A8_UNorm, mData.AlphaValues, 4 * 64); mHoleTexture = new Graphics.Texture(WorldFrame.Instance.GraphicsContext); mHoleTexture.UpdateMemory(8, 8, Format.R8_UNorm, mData.HoleValues, 8); mScaleBuffer = new ConstantBuffer(WorldFrame.Instance.GraphicsContext); mScaleBuffer.UpdateData(mTexParams); mShaderTextures = mData.Textures.ToArray(); mShaderSpecularTextures = mData.SpecularTextures.ToArray(); SetRenderMode(ChunkEditManager.Instance.ChunkRenderMode); //Set current render mode mIsSyncLoaded = true; }
public Graphics.Texture GetTexture(string path) { if (string.IsNullOrEmpty(path)) return new Graphics.Texture(mContext); var hash = path.ToUpperInvariant().GetHashCode(); TextureWorkItem workItem; Graphics.Texture retTexture; lock (mCache) { WeakReference<Graphics.Texture> ret; if(mCache.TryGetValue(hash, out ret)) { if (ret.TryGetTarget(out retTexture)) return retTexture; mCache.Remove(hash); } retTexture = new Graphics.Texture(mContext); mCache.Add(hash, new WeakReference<Graphics.Texture>(retTexture)); workItem = new TextureWorkItem(path, retTexture); } lock (mWorkItems) { mWorkItems.Add(workItem); lock (mWorkEvent) Monitor.Pulse(mWorkEvent); } return retTexture; }
public override void Initialize() { mSkyTexture = new Graphics.Texture(WorldFrame.Instance.GraphicsContext); WorldFrame.Instance.MapManager.SkySphere.UpdateSkyTexture(mSkyTexture); for (var i = 0; i < Storage.DbcStorage.Map.NumRows; ++i) { var id = Storage.DbcStorage.Map.GetRow(i).GetUint32(0); mSkies.Add(id, new MapSky(id)); } }
private void SyncLoad() { mAlphaTexture = new Graphics.Texture(WorldFrame.Instance.GraphicsContext); mAlphaTexture.UpdateMemory(64, 64, SharpDX.DXGI.Format.R8G8B8A8_UNorm, mData.AlphaValues, 4 * 64); mHoleTexture = new Graphics.Texture(WorldFrame.Instance.GraphicsContext); mHoleTexture.UpdateMemory(8, 8, SharpDX.DXGI.Format.R8_UNorm, mData.HoleValues, 8); mScaleBuffer = new ConstantBuffer(WorldFrame.Instance.GraphicsContext); mScaleBuffer.UpdateData(mData.TextureScales); mShaderTextures = mData.Textures.ToArray(); mSyncLoaded = true; }
public override void Initialize() { mSkyTexture = new Graphics.Texture(WorldFrame.Instance.GraphicsContext); WorldFrame.Instance.MapManager.SkySphere.UpdateSkyTexture(mSkyTexture); for (var i = 0; i < Storage.DbcStorage.Map.NumRows; ++i) { var id = Storage.DbcStorage.Map.GetRow(i).GetUint32(0); mSkies.Add(id, new MapSky(id)); } }
public WmoMaterial(WmoRoot root, int shader, int texture1, int texture2, int texture3, int blendMode, uint flags, uint materialFlags) { Textures = new Graphics.Texture[0]; MaterialFlags = materialFlags; mTexture1 = texture1; mTexture2 = texture2; mTexture3 = texture3; ShaderType = shader; BlendMode = blendMode; Flags1 = flags; LoadTextures(root); }
private void Dispose(bool disposing) { if (mTexture != null) { mTexture.Dispose(); mTexture = null; } mFont = null; mBrush = null; mText = null; }
public WmoMaterial(WmoRoot root, int shader, int texture1, int texture2, int texture3, int blendMode, uint flags, uint materialFlags) { Textures = new Graphics.Texture[0]; MaterialFlags = materialFlags; mTexture1 = texture1; mTexture2 = texture2; mTexture3 = texture3; ShaderType = shader; BlendMode = blendMode; Flags1 = flags; LoadTextures(root); }
private void Dispose(bool disposing) { var alphaTex = mAlphaTexture; var holeTex = mHoleTexture; var constBuffer = mScaleBuffer; var tanim = mTexAnimBuffer; WorldFrame.Instance.Dispatcher.BeginInvoke(() => { if (holeTex != null) { holeTex.Dispose(); } if (alphaTex != null) { alphaTex.Dispose(); } if (constBuffer != null) { constBuffer.Dispose(); } if (tanim != null) { tanim.Dispose(); } }); lock (this) { // Sync load can be called even after the object has been disposed. if (mSyncLoadToken != null) { WorldFrame.Instance.Dispatcher.Remove(mSyncLoadToken); mSyncLoadToken = null; } } ChunkEditManager.Instance.OnChunkRenderModeChange -= SetRenderMode; ChunkEditManager.Instance.ForceRenderUpdate -= ForceRenderMode; mAlphaTexture = null; mHoleTexture = null; mScaleBuffer = null; mShaderTextures = null; mReferences = null; mParent = null; }
public Graphics.Texture GetTexture(string path) { if (string.IsNullOrEmpty(path)) { return(new Graphics.Texture(mContext)); } var hash = path.ToUpperInvariant().GetHashCode(); TextureWorkItem workItem; Graphics.Texture retTexture; lock (mCache) { WeakReference <Graphics.Texture> ret; if (mCache.TryGetValue(hash, out ret)) { if (ret.TryGetTarget(out retTexture)) { return(retTexture); } mCache.Remove(hash); } retTexture = new Graphics.Texture(mContext); mCache.Add(hash, new WeakReference <Graphics.Texture>(retTexture)); workItem = new TextureWorkItem(path, retTexture); } lock (mWorkItems) { mWorkItems.Add(workItem); lock (mWorkEvent) Monitor.Pulse(mWorkEvent); } return(retTexture); }
private void SyncLoad() { mAlphaTexture = new Graphics.Texture(WorldFrame.Instance.GraphicsContext); mAlphaTexture.UpdateMemory(64, 64, SharpDX.DXGI.Format.R8G8B8A8_UNorm, mData.AlphaValues, 4 * 64); mHoleTexture = new Graphics.Texture(WorldFrame.Instance.GraphicsContext); mHoleTexture.UpdateMemory(8, 8, SharpDX.DXGI.Format.R8_UNorm, mData.HoleValues, 8); mScaleBuffer = new ConstantBuffer(WorldFrame.Instance.GraphicsContext); mScaleBuffer.UpdateData(mData.TextureScales); mShaderTextures = mData.Textures.ToArray(); mSyncLoaded = true; }
public void UpdateSkyTexture(Graphics.Texture tex) { mSkyTexture = tex; }
public override void Initialize() { mLightCollection.FillLights(); mSkyTexture = new Graphics.Texture(WorldFrame.Instance.GraphicsContext); WorldFrame.Instance.MapManager.SkySphere.UpdateSkyTexture(mSkyTexture); }
private void Load() { //SizeMetrics fontSizeMetrics = Face.Size.Metrics; //Size glyphSlotSize = new Size(fontSizeMetrics.NominalWidth, fontSizeMetrics.Height.ToSingle()); /* * FontFaceRenderMap renderMap = new FontFaceRenderMap( * face, * glyphSlotSize, * fontSizeMetrics.NominalWidth, * fontSizeMetrics.NominalHeight, * fontSizeMetrics.Height.ToSingle(), * fontSizeMetrics.Ascender.ToSingle(), * fontSizeMetrics.Descender.ToSingle() * ); */ // adjust signs to respect Raccoon y-origin direction LineHeight = ConvertPxToEm(Face.Size.Metrics.Height.ToSingle(), Size); Ascender = -ConvertPxToEm(Face.Size.Metrics.Ascender.ToSingle(), Size); Descender = Math.Abs(ConvertPxToEm(Face.Size.Metrics.Descender.ToSingle(), Size)); UnderlinePosition = Math.Abs(Face.UnderlinePosition / (float)Face.UnitsPerEM); UnderlineThickness = Face.UnderlineThickness / (float)Face.UnitsPerEM; // prepare texture int sideSize = (int)(Util.Math.Ceiling(System.Math.Sqrt(Face.GlyphCount)) * GlyphSlotSize.Width), textureSideSize = Util.Math.CeilingPowerOfTwo(sideSize); if (Texture == null) { Texture = new Graphics.Texture(textureSideSize, textureSideSize); } else if (Texture.Width != textureSideSize || Texture.Height != textureSideSize) { Texture.Dispose(); Texture = new Graphics.Texture(textureSideSize, textureSideSize); } // prepare texture data copying glyphs bitmaps Graphics.Color[] textureData = new Graphics.Color[textureSideSize * textureSideSize]; Vector2 glyphPosition = Vector2.Zero; uint charCode = Face.GetFirstChar(out uint glyphIndex); while (glyphIndex != 0) { Face.LoadGlyph(glyphIndex, LoadFlags.Default, LoadTarget.Normal); Face.Glyph.RenderGlyph(RenderMode.Normal); FTBitmap ftBitmap = Face.Glyph.Bitmap; if (ftBitmap != null && ftBitmap.Width > 0 && ftBitmap.Rows > 0) { if (ftBitmap.PixelMode != PixelMode.Gray) { throw new System.NotImplementedException("Supported PixelMode formats are: Gray"); } // tests if glyph bitmap actually fits on current row #if TIGHT_PACK_FACE_RENDER_MAP if (glyphPosition.X + ftBitmap.Width >= textureSideSize) { glyphPosition.Y += GlyphSlotSize.Height; glyphPosition.X = 0; } #else if (glyphPosition.X + GlyphSlotSize.Width >= textureSideSize) { glyphPosition.Y += GlyphSlotSize.Height; glyphPosition.X = 0; } #endif CopyBitmapToDestinationArea(textureData, textureSideSize, glyphPosition, ftBitmap); RegisterGlyph( charCode, new Rectangle( glyphPosition, new Size(ftBitmap.Width, ftBitmap.Rows) ), -ConvertPxToEm(Face.Glyph.Metrics.HorizontalBearingX.ToDouble(), Size), -ConvertPxToEm(Face.Glyph.Metrics.HorizontalBearingY.ToDouble(), Size), ConvertPxToEm(Face.Glyph.Metrics.Width.ToDouble(), Size), ConvertPxToEm(Face.Glyph.Metrics.Height.ToDouble(), Size), ConvertPxToEm(Face.Glyph.Advance.X.ToDouble(), Size), ConvertPxToEm(Face.Glyph.Advance.Y.ToDouble(), Size) ); // advance to next glyph area #if TIGHT_PACK_FACE_RENDER_MAP glyphPosition.X += ftBitmap.Width; #else glyphPosition.X += GlyphSlotSize.Width; #endif } else { RegisterGlyph( charCode, Rectangle.Empty, -ConvertPxToEm(Face.Glyph.Metrics.HorizontalBearingX.ToDouble(), Size), -ConvertPxToEm(Face.Glyph.Metrics.HorizontalBearingY.ToDouble(), Size), ConvertPxToEm(Face.Glyph.Metrics.Width.ToDouble(), Size), ConvertPxToEm(Face.Glyph.Metrics.Height.ToDouble(), Size), ConvertPxToEm(Face.Glyph.Advance.X.ToDouble(), Size), ConvertPxToEm(Face.Glyph.Advance.Y.ToDouble(), Size) ); } charCode = Face.GetNextChar(charCode, out glyphIndex); } // render glyphs Texture.SetData(textureData); }
public void UpdateSkyTexture(Graphics.Texture tex) { mSkyTexture = tex; }
public void Draw() { Graphics.Texture texture = Graphics.TextureManager.GetTile(Sheet, Texture); texture.Render(null); }
public override void Initialize() { mLightCollection.FillLights(); mSkyTexture = new Graphics.Texture(WorldFrame.Instance.GraphicsContext); WorldFrame.Instance.MapManager.SkySphere.UpdateSkyTexture(mSkyTexture); }
private void OnSyncLoad() { var ctx = WorldFrame.Instance.GraphicsContext; mTexture = new Graphics.Texture(ctx); }
public void ChangeMap(Map map) { _texture = _contentManager .Load <Graphics.Texture>($"maps\\{map.MapId}\\{map.Texture.Asset}"); _currentMap = map; }
public TextureWorkItem(string file, Graphics.Texture tex) { Texture = tex; FileName = file; }