internal RayTracer(Sphere[] spheres) { _spheres = Gpu.DefineConstantArraySymbol <Sphere>(spheres.Length); Gpu.Default.Copy(spheres, _spheres); }
internal RayTracer(Sphere[] spheres) { _spheres = Gpu.DefineConstantArraySymbol <Sphere>(spheres.Length); Gpu.Default.Copy(spheres, _spheres); }