Esempio n. 1
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    void OnTriggerEnter2D(Collider2D collision)
    {
        GoopyController goopyController = FindObjectOfType <GoopyController>();

        goopyController.ventDirection = ventDirection;
        goopyController.ventPower     = ventPressure;
        goopyController.isInVent      = true;


        // PressureVent vent = collision.gameObject.GetComponent<PressureVent>();
        // _ventPower = vent.ventPressure;
        // _ventDirection = vent.ventDirection;
    }
Esempio n. 2
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 // Start is called before the first frame update
 void Start()
 {
     _goopyController = FindObjectOfType <GoopyController>();
 }
Esempio n. 3
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    private void OnTriggerExit2D(Collider2D collision)
    {
        GoopyController goopyController = FindObjectOfType <GoopyController>();

        goopyController.isInVent = false;
    }