void OnTriggerEnter2D(Collider2D collision) { GoopyController goopyController = FindObjectOfType <GoopyController>(); goopyController.ventDirection = ventDirection; goopyController.ventPower = ventPressure; goopyController.isInVent = true; // PressureVent vent = collision.gameObject.GetComponent<PressureVent>(); // _ventPower = vent.ventPressure; // _ventDirection = vent.ventDirection; }
// Start is called before the first frame update void Start() { _goopyController = FindObjectOfType <GoopyController>(); }
private void OnTriggerExit2D(Collider2D collision) { GoopyController goopyController = FindObjectOfType <GoopyController>(); goopyController.isInVent = false; }