// Use this for initialization protected override void Start() { base.Start(); // Chọn kiểu di chuyển. _imovement = new LinearMovement(_speed.x, _speed.y, _speed.z); _hitbyplayer = new GoompaHitByPlayer(); }
// Use this for initialization protected override void Start() { base.Start(); _hitbyplayer = new GoompaHitByPlayer(); }