Esempio n. 1
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 internal IEnumerator <string> PlayerIdsToInvite()
 {
     return(PInvokeUtilities.ToEnumerator <string>(
                C.TurnBasedMatchConfig_PlayerIdsToInvite_Length(SelfPtr()),
                PlayerIdAtIndex
                ));
 }
Esempio n. 2
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 protected override void CallDispose(HandleRef selfPointer)
 {
     C.TurnBasedMatchConfig_Dispose(selfPointer);
 }
Esempio n. 3
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 internal uint MaximumAutomatchingPlayers()
 {
     return(C.TurnBasedMatchConfig_MaximumAutomatchingPlayers(SelfPtr()));
 }
Esempio n. 4
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 internal long ExclusiveBitMask()
 {
     return(C.TurnBasedMatchConfig_ExclusiveBitMask(SelfPtr()));
 }
Esempio n. 5
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 internal uint Variant()
 {
     return(C.TurnBasedMatchConfig_Variant(SelfPtr()));
 }
Esempio n. 6
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 private string PlayerIdAtIndex(UIntPtr index)
 {
     return(PInvokeUtilities.OutParamsToString(
                (out_string, size) => C.TurnBasedMatchConfig_PlayerIdsToInvite_GetElement(
                    SelfPtr(), index, out_string, size)));
 }