Example #1
0
 internal IEnumerator <string> PlayerIdsToInvite()
 {
     return(PInvokeUtilities.ToEnumerator <string>(
                C.TurnBasedMatchConfig_PlayerIdsToInvite_Length(SelfPtr()),
                PlayerIdAtIndex
                ));
 }
Example #2
0
 protected override void CallDispose(HandleRef selfPointer)
 {
     C.TurnBasedMatchConfig_Dispose(selfPointer);
 }
Example #3
0
 internal uint MaximumAutomatchingPlayers()
 {
     return(C.TurnBasedMatchConfig_MaximumAutomatchingPlayers(SelfPtr()));
 }
Example #4
0
 internal long ExclusiveBitMask()
 {
     return(C.TurnBasedMatchConfig_ExclusiveBitMask(SelfPtr()));
 }
Example #5
0
 internal uint Variant()
 {
     return(C.TurnBasedMatchConfig_Variant(SelfPtr()));
 }
Example #6
0
 private string PlayerIdAtIndex(UIntPtr index)
 {
     return(PInvokeUtilities.OutParamsToString(
                (out_string, size) => C.TurnBasedMatchConfig_PlayerIdsToInvite_GetElement(
                    SelfPtr(), index, out_string, size)));
 }