public static AbstractCallback Subscribe(this Godot.Object @object, string signal, Action callback)
        {
            var action = new GodotActionCallback(callback);

            @object.Connect(signal, action, nameof(action.Invoke));
            return(action);
        }
 public void Connect(Godot.Object obj, string signal)
 {
     obj.Connect(signal, this, "SignalInvoker");
 }
 public void SelfConnect(Godot.Object obj, string signal)
 {
     obj.Connect(signal, this, nameof(Invoke));
 }