public static string GetMethodSetActive(this Godot.Object gdObj)
 {
     return(SET_ACTIVE);
 }
 public static string GetMethodGetNodeType(this Godot.Object gdObj)
 {
     return(GET_NODE_TYPE);
 }
 public static string GetMethodRemove(this Godot.Object gdObj)
 {
     return(REMOVE);
 }
 public static string GetMethodClear(this Godot.Object gdObj)
 {
     return(CLEAR);
 }
 public static string GetMethodPutAll(this Godot.Object gdObj)
 {
     return(PUT_ALL);
 }
 public static string GetMethodGet(this Godot.Object gdObj)
 {
     return(GET);
 }
 public static string GetMethodPut(this Godot.Object gdObj)
 {
     return(PUT);
 }
 public static string GetMethodSave(this Godot.Object gdObj)
 {
     return(SAVE);
 }
 public static string GetMethodShowScreen(this Godot.Object gdObj)
 {
     return(SHOW_SCREEN);
 }
 public static string GetMethodOnToggleCheatCode(this Godot.Object gdObj)
 {
     return(ON_TOGGLE_CHEAT_CODE);
 }
 public static string GetMethodLoad(this Godot.Object gdObj)
 {
     return(LOAD);
 }