public static string GetMethodSetActive(this Godot.Object gdObj) { return(SET_ACTIVE); }
public static string GetMethodGetNodeType(this Godot.Object gdObj) { return(GET_NODE_TYPE); }
public static string GetMethodRemove(this Godot.Object gdObj) { return(REMOVE); }
public static string GetMethodClear(this Godot.Object gdObj) { return(CLEAR); }
public static string GetMethodPutAll(this Godot.Object gdObj) { return(PUT_ALL); }
public static string GetMethodGet(this Godot.Object gdObj) { return(GET); }
public static string GetMethodPut(this Godot.Object gdObj) { return(PUT); }
public static string GetMethodSave(this Godot.Object gdObj) { return(SAVE); }
public static string GetMethodShowScreen(this Godot.Object gdObj) { return(SHOW_SCREEN); }
public static string GetMethodOnToggleCheatCode(this Godot.Object gdObj) { return(ON_TOGGLE_CHEAT_CODE); }
public static string GetMethodLoad(this Godot.Object gdObj) { return(LOAD); }