public int Marshal(byte[] b, int n) { for (var i1 = 0; i1 < this.IntArray.Length; i1++) { Gobuf.WriteVarint(this.IntArray[i1], b, ref n); } for (var i1 = 0; i1 < this.UintArray.Length; i1++) { Gobuf.WriteUvarint(this.UintArray[i1], b, ref n); } for (var i1 = 0; i1 < this.Int8Array.Length; i1++) { b[n++] = (byte)this.Int8Array[i1]; } Gobuf.WriteBytes(this.Uint8Array, b, ref n); for (var i1 = 0; i1 < this.Int16Array.Length; i1++) { Gobuf.WriteUint16((ushort)this.Int16Array[i1], b, ref n); } for (var i1 = 0; i1 < this.Uint16Array.Length; i1++) { Gobuf.WriteUint16((ushort)this.Uint16Array[i1], b, ref n); } for (var i1 = 0; i1 < this.Int32Array.Length; i1++) { Gobuf.WriteUint32((uint)this.Int32Array[i1], b, ref n); } for (var i1 = 0; i1 < this.Uint32Array.Length; i1++) { Gobuf.WriteUint32((uint)this.Uint32Array[i1], b, ref n); } for (var i1 = 0; i1 < this.Int64Array.Length; i1++) { Gobuf.WriteUint64((ulong)this.Int64Array[i1], b, ref n); } for (var i1 = 0; i1 < this.Uint64Array.Length; i1++) { Gobuf.WriteUint64((ulong)this.Uint64Array[i1], b, ref n); } for (var i1 = 0; i1 < this.Float32Array.Length; i1++) { Gobuf.WriteFloat32(this.Float32Array[i1], b, ref n); } for (var i1 = 0; i1 < this.Float64Array.Length; i1++) { Gobuf.WriteFloat64(this.Float64Array[i1], b, ref n); } for (var i1 = 0; i1 < this.StringArray.Length; i1++) { Gobuf.WriteString(this.StringArray[i1], b, ref n); } for (var i1 = 0; i1 < this.BoolArray.Length; i1++) { b[n++] = this.BoolArray[i1] ? (byte)1 : (byte)0; } return(n); }
public int Marshal(byte[] b, int n) { b[n++] = (byte)this.Byte; Gobuf.WriteVarint(this.Int, b, ref n); Gobuf.WriteUvarint(this.Uint, b, ref n); b[n++] = (byte)this.Int8; b[n++] = (byte)this.Uint8; Gobuf.WriteUint16((ushort)this.Int16, b, ref n); Gobuf.WriteUint16((ushort)this.Uint16, b, ref n); Gobuf.WriteUint32((uint)this.Int32, b, ref n); Gobuf.WriteUint32((uint)this.Uint32, b, ref n); Gobuf.WriteUint64((ulong)this.Int64, b, ref n); Gobuf.WriteUint64((ulong)this.Uint64, b, ref n); Gobuf.WriteFloat32(this.Float32, b, ref n); Gobuf.WriteFloat64(this.Float64, b, ref n); Gobuf.WriteString(this.String, b, ref n); Gobuf.WriteBytes(this.Bytes, b, ref n); b[n++] = this.Bool ? (byte)1 : (byte)0; return(n); }