Esempio n. 1
0
 public int Unmarshal(byte[] b, int n)
 {
     this.Byte    = (byte)b[n++];
     this.Int     = Gobuf.ReadVarint(b, ref n);
     this.Uint    = Gobuf.ReadUvarint(b, ref n);
     this.Int8    = (sbyte)b[n++];
     this.Uint8   = (byte)b[n++];
     this.Int16   = (short)Gobuf.ReadUint16(b, ref n);
     this.Uint16  = (ushort)Gobuf.ReadUint16(b, ref n);
     this.Int32   = (int)Gobuf.ReadUint32(b, ref n);
     this.Uint32  = (uint)Gobuf.ReadUint32(b, ref n);
     this.Int64   = (long)Gobuf.ReadUint64(b, ref n);
     this.Uint64  = (ulong)Gobuf.ReadUint64(b, ref n);
     this.Float32 = Gobuf.ReadFloat32(b, ref n);
     this.Float64 = Gobuf.ReadFloat64(b, ref n);
     this.String  = Gobuf.ReadString(b, ref n);
     this.Bytes   = Gobuf.ReadBytes(b, ref n);
     this.Bool    = b[n++] == 1;
     return(n);
 }
Esempio n. 2
0
 public int Unmarshal(byte[] b, int n)
 {
     this.IntArray = new long[1];
     for (var i1 = 0; i1 < 1; i1++)
     {
         this.IntArray[i1] = Gobuf.ReadVarint(b, ref n);
     }
     this.UintArray = new ulong[1];
     for (var i1 = 0; i1 < 1; i1++)
     {
         this.UintArray[i1] = Gobuf.ReadUvarint(b, ref n);
     }
     this.Int8Array = new sbyte[1];
     for (var i1 = 0; i1 < 1; i1++)
     {
         this.Int8Array[i1] = (sbyte)b[n++];
     }
     this.Uint8Array = Gobuf.ReadBytes(b, ref n);
     this.Int16Array = new short[1];
     for (var i1 = 0; i1 < 1; i1++)
     {
         this.Int16Array[i1] = (short)Gobuf.ReadUint16(b, ref n);
     }
     this.Uint16Array = new ushort[1];
     for (var i1 = 0; i1 < 1; i1++)
     {
         this.Uint16Array[i1] = (ushort)Gobuf.ReadUint16(b, ref n);
     }
     this.Int32Array = new int[1];
     for (var i1 = 0; i1 < 1; i1++)
     {
         this.Int32Array[i1] = (int)Gobuf.ReadUint32(b, ref n);
     }
     this.Uint32Array = new uint[1];
     for (var i1 = 0; i1 < 1; i1++)
     {
         this.Uint32Array[i1] = (uint)Gobuf.ReadUint32(b, ref n);
     }
     this.Int64Array = new long[1];
     for (var i1 = 0; i1 < 1; i1++)
     {
         this.Int64Array[i1] = (long)Gobuf.ReadUint64(b, ref n);
     }
     this.Uint64Array = new ulong[1];
     for (var i1 = 0; i1 < 1; i1++)
     {
         this.Uint64Array[i1] = (ulong)Gobuf.ReadUint64(b, ref n);
     }
     this.Float32Array = new float[1];
     for (var i1 = 0; i1 < 1; i1++)
     {
         this.Float32Array[i1] = Gobuf.ReadFloat32(b, ref n);
     }
     this.Float64Array = new double[1];
     for (var i1 = 0; i1 < 1; i1++)
     {
         this.Float64Array[i1] = Gobuf.ReadFloat64(b, ref n);
     }
     this.StringArray = new string[1];
     for (var i1 = 0; i1 < 1; i1++)
     {
         this.StringArray[i1] = Gobuf.ReadString(b, ref n);
     }
     this.BoolArray = new bool[1];
     for (var i1 = 0; i1 < 1; i1++)
     {
         this.BoolArray[i1] = b[n++] == 1;
     }
     return(n);
 }
Esempio n. 3
0
 public int Unmarshal(byte[] b, int n)
 {
     {
         this.IntArray = new List <long>((int)Gobuf.ReadUvarint(b, ref n));
         for (var i1 = 0; i1 < this.IntArray.Capacity; i1++)
         {
             long v1;
             v1 = Gobuf.ReadVarint(b, ref n);
             this.IntArray.Add(v1);
         }
     }
     {
         this.UintArray = new List <ulong>((int)Gobuf.ReadUvarint(b, ref n));
         for (var i1 = 0; i1 < this.UintArray.Capacity; i1++)
         {
             ulong v1;
             v1 = Gobuf.ReadUvarint(b, ref n);
             this.UintArray.Add(v1);
         }
     }
     {
         this.Int8Array = new List <sbyte>((int)Gobuf.ReadUvarint(b, ref n));
         for (var i1 = 0; i1 < this.Int8Array.Capacity; i1++)
         {
             sbyte v1;
             v1 = (sbyte)b[n++];
             this.Int8Array.Add(v1);
         }
     }
     this.Uint8Array = Gobuf.ReadBytes(b, ref n);
     {
         this.Int16Array = new List <short>((int)Gobuf.ReadUvarint(b, ref n));
         for (var i1 = 0; i1 < this.Int16Array.Capacity; i1++)
         {
             short v1;
             v1 = (short)Gobuf.ReadUint16(b, ref n);
             this.Int16Array.Add(v1);
         }
     }
     {
         this.Uint16Array = new List <ushort>((int)Gobuf.ReadUvarint(b, ref n));
         for (var i1 = 0; i1 < this.Uint16Array.Capacity; i1++)
         {
             ushort v1;
             v1 = (ushort)Gobuf.ReadUint16(b, ref n);
             this.Uint16Array.Add(v1);
         }
     }
     {
         this.Int32Array = new List <int>((int)Gobuf.ReadUvarint(b, ref n));
         for (var i1 = 0; i1 < this.Int32Array.Capacity; i1++)
         {
             int v1;
             v1 = (int)Gobuf.ReadUint32(b, ref n);
             this.Int32Array.Add(v1);
         }
     }
     {
         this.Uint32Array = new List <uint>((int)Gobuf.ReadUvarint(b, ref n));
         for (var i1 = 0; i1 < this.Uint32Array.Capacity; i1++)
         {
             uint v1;
             v1 = (uint)Gobuf.ReadUint32(b, ref n);
             this.Uint32Array.Add(v1);
         }
     }
     {
         this.Int64Array = new List <long>((int)Gobuf.ReadUvarint(b, ref n));
         for (var i1 = 0; i1 < this.Int64Array.Capacity; i1++)
         {
             long v1;
             v1 = (long)Gobuf.ReadUint64(b, ref n);
             this.Int64Array.Add(v1);
         }
     }
     {
         this.Uint64Array = new List <ulong>((int)Gobuf.ReadUvarint(b, ref n));
         for (var i1 = 0; i1 < this.Uint64Array.Capacity; i1++)
         {
             ulong v1;
             v1 = (ulong)Gobuf.ReadUint64(b, ref n);
             this.Uint64Array.Add(v1);
         }
     }
     {
         this.Float32Array = new List <float>((int)Gobuf.ReadUvarint(b, ref n));
         for (var i1 = 0; i1 < this.Float32Array.Capacity; i1++)
         {
             float v1;
             v1 = Gobuf.ReadFloat32(b, ref n);
             this.Float32Array.Add(v1);
         }
     }
     {
         this.Float64Array = new List <double>((int)Gobuf.ReadUvarint(b, ref n));
         for (var i1 = 0; i1 < this.Float64Array.Capacity; i1++)
         {
             double v1;
             v1 = Gobuf.ReadFloat64(b, ref n);
             this.Float64Array.Add(v1);
         }
     }
     {
         this.StringArray = new List <string>((int)Gobuf.ReadUvarint(b, ref n));
         for (var i1 = 0; i1 < this.StringArray.Capacity; i1++)
         {
             string v1;
             v1 = Gobuf.ReadString(b, ref n);
             this.StringArray.Add(v1);
         }
     }
     {
         this.BoolArray = new List <bool>((int)Gobuf.ReadUvarint(b, ref n));
         for (var i1 = 0; i1 < this.BoolArray.Capacity; i1++)
         {
             bool v1;
             v1 = b[n++] == 1;
             this.BoolArray.Add(v1);
         }
     }
     return(n);
 }