Esempio n. 1
0
 // Use this for initialization
 void Start()
 {
     _Manager = GameObject.FindWithTag("GoalPointManager").GetComponent <GoalPointManager>();
     if (_Manager._SequenceMode)
     {
         //Spawn in order
     }
 }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     CheckPoints();
     _Manager = GameObject.FindWithTag("GoalPointManager").GetComponent <GoalPointManager>();
     if (_Manager._SequenceMode)
     {
         //Spawn in order
         foreach (GoalPoint p in _Points)
         {
             p.gameObject.SetActive(false);
         }
         _Points[0].gameObject.SetActive(true);
     }
 }