protected override string Serialize() { var result = new StringBuilder(); result.AppendLine(base.Serialize()); result.AppendLine(@"<SlideHeader>" + SlideHeader.Replace(@"&", "&").Replace("\"", """) + @"</SlideHeader>"); result.AppendLine(@"<Goal1>" + Goal1.Replace(@"&", "&").Replace("\"", """) + @"</Goal1>"); result.AppendLine(@"<Goal2>" + Goal2.Replace(@"&", "&").Replace("\"", """) + @"</Goal2>"); result.AppendLine(@"<Goal3>" + Goal3.Replace(@"&", "&").Replace("\"", """) + @"</Goal3>"); result.AppendLine(@"<Goal4>" + Goal4.Replace(@"&", "&").Replace("\"", """) + @"</Goal4>"); result.AppendLine(@"<Goal5>" + Goal5.Replace(@"&", "&").Replace("\"", """) + @"</Goal5>"); return(result.ToString()); }
void Start() { root2_object = GameObject.Find("root2"); root2_script = root2_object.GetComponent <root2>(); root1_object = GameObject.Find("root1"); root1_script = root1_object.GetComponent <root1>(); Floor_object = GameObject.Find("floor1"); Floor_script = Floor_object.GetComponent <Floor>(); cube_object = GameObject.Find("Cube"); cube_script = cube_object.GetComponent <cube>(); goal_object = GameObject.Find("goal"); goal_script = goal_object.GetComponent <Goal>(); goal2_object = GameObject.Find("goal2"); goal2_script = goal2_object.GetComponent <Goal2>(); goal3_object = GameObject.Find("goal3"); goal3_script = goal3_object.GetComponent <Goal3>(); }
void Start() { targetpos_object = GameObject.Find("target"); targetpos_script = targetpos_object.GetComponent <TargetPos>(); targetpos2_object = GameObject.Find("target2"); targetpos2_script = targetpos2_object.GetComponent <TargetPos2>(); targetpos3_object = GameObject.Find("target3"); targetpos3_script = targetpos3_object.GetComponent <TargetPos3>(); root1_object = GameObject.Find("root1"); root1_script = root1_object.GetComponent <root1>(); root2_object = GameObject.Find("root2"); root2_script = root2_object.GetComponent <root2>(); goal_object = GameObject.Find("goal"); goal_script = goal_object.GetComponent <Goal>(); goal2_object = GameObject.Find("goal2"); goal2_script = goal2_object.GetComponent <Goal2>(); goal3_object = GameObject.Find("goal3"); goal3_script = goal3_object.GetComponent <Goal3>(); hanoi(3, 'A', 'B', 'C'); }
void Start() { root2_object = GameObject.Find("root2"); root2_script = root2_object.GetComponent <root2>(); root1_object = GameObject.Find("root1"); root1_script = root1_object.GetComponent <root1>(); Floor_object = GameObject.Find("floor1"); Floor_script = Floor_object.GetComponent <Floor>(); cube_object = GameObject.Find("Cube"); cube_script = cube_object.GetComponent <cube>(); goal_object = GameObject.Find("goal"); goal_script = goal_object.GetComponent <Goal>(); goal2_object = GameObject.Find("goal2"); goal2_script = goal2_object.GetComponent <Goal2>(); goal3_object = GameObject.Find("goal3"); goal3_script = goal3_object.GetComponent <Goal3>(); Vector3 pos = transform.position; pos.x = slider.sld_x1; pos.z = slider.sld_y1; transform.position = pos; }