Esempio n. 1
0
File: Board.cs Progetto: xzijoq/ludo
 public override void _Ready()
 {
     G2 = (Global_I)GetNode("/root/GlobalI");
     InitBaseBoard();
     //      DebugBoard();
     InitBoard();
 }
Esempio n. 2
0
    public override void _Ready()
    {
        Dice = GetNode("Dice") as Control;
        Dice.Connect("pressed", this, "GetDIceRoll");

        G2         = (Global_I)GetNode("/root/GlobalI");
        Board      = GetNode("Board") as Node2D;
        GameEngine = GetNode("GameEngine") as Node2D;
        GameEngine.Connect("MovePiece", this, "MovePiece_M");

        InitPlayers();
    }
Esempio n. 3
0
 public override void _Ready()
 {
     G2 = (Global_I)GetNode("/root/GlobalI");
     B1 = (Button)GetNode("B1");
     B1.Connect("pressed", this, "on_Button_pressed");
 }