public override void _Ready() { G2 = (Global_I)GetNode("/root/GlobalI"); InitBaseBoard(); // DebugBoard(); InitBoard(); }
public override void _Ready() { Dice = GetNode("Dice") as Control; Dice.Connect("pressed", this, "GetDIceRoll"); G2 = (Global_I)GetNode("/root/GlobalI"); Board = GetNode("Board") as Node2D; GameEngine = GetNode("GameEngine") as Node2D; GameEngine.Connect("MovePiece", this, "MovePiece_M"); InitPlayers(); }
public override void _Ready() { G2 = (Global_I)GetNode("/root/GlobalI"); B1 = (Button)GetNode("B1"); B1.Connect("pressed", this, "on_Button_pressed"); }