Esempio n. 1
0
    void RestartGravity()
    {
        GameObject smng             = GameObject.Find("Scene Manager");
        GlobalGravityController gcc = smng.GetComponent <GlobalGravityController>();

        gcc.RestartGravity();
    }
Esempio n. 2
0
 void OnCollisionEnter(Collision col)
 {
     if (col.gameObject.tag == "Player")
     {
         col.gameObject.transform.position = exitPortal.transform.position + direction * minimumDistance;
         globalGravController = FindObjectOfType <GlobalGravityController>();
         rb = col.gameObject.GetComponent <Rigidbody>();
         globalGravController.gravityDirection = direction;
         rb.freezeRotation = lockRotation;
     }
 }