void RestartGravity() { GameObject smng = GameObject.Find("Scene Manager"); GlobalGravityController gcc = smng.GetComponent <GlobalGravityController>(); gcc.RestartGravity(); }
void OnCollisionEnter(Collision col) { if (col.gameObject.tag == "Player") { col.gameObject.transform.position = exitPortal.transform.position + direction * minimumDistance; globalGravController = FindObjectOfType <GlobalGravityController>(); rb = col.gameObject.GetComponent <Rigidbody>(); globalGravController.gravityDirection = direction; rb.freezeRotation = lockRotation; } }