public override void TriggerExit(Glitch.Player.GlitcherBehaviorBase glitcher) { }
public void AssignGlitchScript(Glitch.Player.GlitcherBehaviorBase glitcher) { player = glitcher; }
public override void TriggerExit(Glitch.Player.GlitcherBehaviorBase glitcher) { }
public void AssignGlitchScript(Glitch.Player.GlitcherBehaviorBase glitcher) { player = glitcher; }