Esempio n. 1
0
        public void CompensationSnapshot(ContextsServerWrapper contextsServerWrapper, SnapshotFactory snapshotFactory)
        {
            int       snapshotSeq           = contextsServerWrapper.GetNextSeq();
            int       vehicleSimulationTime = contextsServerWrapper.SimulationTimer.CurrentTime;
            int       serverTime            = contextsServerWrapper.CurrentTime.CurrentTime;
            ISnapshot compensationSnapshot  = snapshotFactory.GenerateCompensationSnapshot();

            compensationSnapshot.ServerTime            = serverTime;
            compensationSnapshot.SnapshotSeq           = snapshotSeq;
            compensationSnapshot.VehicleSimulationTime = vehicleSimulationTime;
            contextsServerWrapper.SnapshotPool.AddSnapshot(compensationSnapshot);
            compensationSnapshot.ReleaseReference();
        }
Esempio n. 2
0
        public ServerRoom Create(RequestCreateRoomMessage message)
        {
            _logger.InfoFormat("Handle CreateRoom Message");
            var contextsServerWrapper = new ContextsServerWrapper(_contexts, _assetMananger, _coRouitneManager);
            var serverRoom            = new ServerRoom(new RoomId(1), contextsServerWrapper, _dispatcher, _tokenGenerator);

            ResetEventDispacther();

            if (message != null)
            {
                HallRoom hallRoom = new HallRoom(_dispatcher, _contexts);
                hallRoom.HallRoomId       = message.HallRoomId;
                hallRoom.ModeId           = message.ModeId;
                hallRoom.TeamCapacity     = message.TeamCapacity;
                hallRoom.MapId            = message.MapId;
                hallRoom.RevivalTime      = message.RevivalTime;
                hallRoom.MultiAngleStatus = message.MultiAngleStatus;
                hallRoom.WatchStatus      = message.WatchStatus;
                hallRoom.HelpStatus       = message.HelpStatus;
                hallRoom.HasFriendHarm    = message.HasFriendHarm;
                hallRoom.WaitTimeNum      = message.WaitTimeNum;
                hallRoom.OverTime         = message.OverTime;
                hallRoom.ConditionValue   = message.ConditionValue;
                hallRoom.ConditionType    = message.ConditionType;
                hallRoom.ChannelName      = message.ChannelName;
                hallRoom.RoomName         = message.CustomRoomName;
                hallRoom.RoomCapacity     = message.CustomRoomCapacity;
                hallRoom.RoomDisplayId    = (int)message.CustomRoomDisplayId;
                hallRoom.AllowReConnect   = message.AllowReConnect;
                hallRoom.Init();

                serverRoom.SetHallRoom(hallRoom);
                serverRoom.SetRoomInfo(hallRoom);
                serverRoom.SetGameMode(message.ModeId, message.MapId);

                _logger.InfoFormat("Create Room {0}", message);
            }
            else
            {
                HallRoom hallRoom = new DummyHallRoom(_dispatcher, _contexts);
                serverRoom.SetGameMode(RuleMap.GetRuleId(SingletonManager.Get <ServerFileSystemConfigManager>().BootConfig.Rule), SingletonManager.Get <ServerFileSystemConfigManager>().BootConfig.MapId);
                //hallRoom.Init(); //本地测试无需发战报
                serverRoom.SetHallRoom(hallRoom);
            }
            return(serverRoom);
        }
Esempio n. 3
0
        public ServerRoom(RoomId id, ContextsServerWrapper contextsServerWrapper, RoomEventDispatcher dispatcher,
                          IPlayerTokenGenerator playerTokenGenerator)
        {
            state               = RoomState.Initialized;
            isDisposed          = false;
            RoomId              = id;
            ContextsWrapper     = contextsServerWrapper;
            MessageDispatcher   = CreateNetworMessageHandlers();
            tokenGenerator      = playerTokenGenerator;
            eventDispatcher     = dispatcher;
            snapshotFactory     = new SnapshotFactory(ContextsWrapper.GameContexts);
            sessionStateMachine = new ServerSessionStateMachine(ContextsWrapper.contexts, this);
            damager             = new SimplePlayerDamager(this);
            compensationManager = new CompensationManager();

            VehicleDamageUtility._damager = damager;
            sendSnapshotManager           = new SendSnapshotManager(ContextsWrapper.contexts);
        }