// Update is called once per frame private void Update() { _roundTimer += Time.deltaTime; _timerRecovery += Time.deltaTime; if (!_girlSearchingAndThrow) { _timer += Time.deltaTime; if (_timer >= _roundMaxTimer) { _timer = 0f; girl.PlaySearch(); _girlSearchingAndThrow = true; } } if (_timerRecovery >= maxTimerRecovery) { _timerRecovery = 0f; RecoveryStamina(); } if (_roundTimer >= timerNextRound) { _roundTimer = 0f; NextRound(); } KeyboardUpdate(); }