Beispiel #1
0
    // Update is called once per frame
    private void Update()
    {
        _roundTimer    += Time.deltaTime;
        _timerRecovery += Time.deltaTime;

        if (!_girlSearchingAndThrow)
        {
            _timer += Time.deltaTime;

            if (_timer >= _roundMaxTimer)
            {
                _timer = 0f;
                girl.PlaySearch();
                _girlSearchingAndThrow = true;
            }
        }

        if (_timerRecovery >= maxTimerRecovery)
        {
            _timerRecovery = 0f;
            RecoveryStamina();
        }

        if (_roundTimer >= timerNextRound)
        {
            _roundTimer = 0f;
            NextRound();
        }

        KeyboardUpdate();
    }