Esempio n. 1
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        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Black);

            spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend,
                              null, null, null, null, WindowScale);

            MapObject.Draw(spriteBatch);
            ScoreBoardObject.Draw(spriteBatch);
            PacmanObject.Draw(spriteBatch, gameTime);
            GhostManager.Draw(spriteBatch, gameTime);

            spriteBatch.End();

            base.Draw(gameTime);
        }