void FadeToNormalMode() { ChangeToState(State.FadingToNormal); ghostAvatar.FadeOut(); Singletons.timeManager.WarpTimeOut(onComplete: OnTimeWarpedOut); }
void FadeToNormalMode() { ChangeToState(State.FadingToNormal); if (controlMode == ControlMode.StepTeleport) { ghostAvatar.FadeOut(); } Singletons.timeManager.WarpTimeOut(onComplete: OnTimeWarpedOut); motionController.Deactivate(); }