Esempio n. 1
0
    void Awake()

    {
        grunt         = Resources.Load <AudioClip> ("Sounds/Grunt");
        readyForGrunt = true;
        audioManager  = GameObject.FindGameObjectWithTag("AudioManager").GetComponent <AudioManager> ();
        playerScore   = 0;


        this.currentPlayerHealth    = this.playerhealth;              //loads playerHealth
        this.currentPlayerArmor     = this.playerArmor;               //loads playerArmor
        this.currentPlayerWillPower = this.playerWillPower;           //loads player will power
        this.currentPlayerDamage    = this.playerDamage;              //loads player damage


        playerDamageText.text = this.currentPlayerDamage.ToString();
        playerCritText.text   = this.playerCritChance.ToString() + "%";
        playerWillText.text   = this.currentPlayerWillPower.ToString();
        playerHealthText.text = this.currentPlayerHealth.ToString();
        playerArmorText.text  = this.currentPlayerArmor.ToString();

        HealthActive.SetActive(false);
        CriticalActive.SetActive(false);
        WillPowerActive.SetActive(false);

        uiManager = GameObject.Find("scorePanel");
        ups       = uiManager.GetComponent <UpdatePlayerScore> ();
        popupText = GetComponent <GetPopupText> ();
    }
    void Awake()
    {
        playerAttackCost   = 0.5;
        playerAttackCost2  = 3;
        audioManager       = GameObject.FindGameObjectWithTag("AudioManager").GetComponent <AudioManager> ();
        timeBetweenAttacks = 0.6f;

        pHealth   = GetComponent <playerHealth> ();
        anim      = GetComponent <Animator> ();
        popupText = GetComponent <GetPopupText> ();
    }