void Awake() { grunt = Resources.Load <AudioClip> ("Sounds/Grunt"); readyForGrunt = true; audioManager = GameObject.FindGameObjectWithTag("AudioManager").GetComponent <AudioManager> (); playerScore = 0; this.currentPlayerHealth = this.playerhealth; //loads playerHealth this.currentPlayerArmor = this.playerArmor; //loads playerArmor this.currentPlayerWillPower = this.playerWillPower; //loads player will power this.currentPlayerDamage = this.playerDamage; //loads player damage playerDamageText.text = this.currentPlayerDamage.ToString(); playerCritText.text = this.playerCritChance.ToString() + "%"; playerWillText.text = this.currentPlayerWillPower.ToString(); playerHealthText.text = this.currentPlayerHealth.ToString(); playerArmorText.text = this.currentPlayerArmor.ToString(); HealthActive.SetActive(false); CriticalActive.SetActive(false); WillPowerActive.SetActive(false); uiManager = GameObject.Find("scorePanel"); ups = uiManager.GetComponent <UpdatePlayerScore> (); popupText = GetComponent <GetPopupText> (); }
void Awake() { playerAttackCost = 0.5; playerAttackCost2 = 3; audioManager = GameObject.FindGameObjectWithTag("AudioManager").GetComponent <AudioManager> (); timeBetweenAttacks = 0.6f; pHealth = GetComponent <playerHealth> (); anim = GetComponent <Animator> (); popupText = GetComponent <GetPopupText> (); }