public static string getPlayerHistoryJson() { int[] stageList = getStageListSaved(); int LENGTH = stageList.Length; List <string> scores = new List <string>(); for (int i = 0; i < LENGTH; i++) { int stage = stageList[i]; float points = PlayerPrefs.GetFloat(getScoreKey(stage)); float timeSpent = PlayerPrefs.GetInt(getTimeSpentKey(stage)); int stars = PlayerPrefs.GetInt(getStarsKey(stage)); scores.Add(PlayerScoreSVO.generateJsonData(-1, points, timeSpent, stage, stars)); } return(GetPlayerHistorySVO.generateJsonData(scores)); }
protected override void createServerValueObject() { _svo = new GetPlayerHistorySVO(); }