protected override void GetDepsImpl(GetDepsContext <TID> context) { base.GetDepsImpl(context); AddDep(highlightedSprite, context); AddDep(pressedSprite, context); AddDep(disabledSprite, context); }
public override void GetDeps(GetDepsContext <TID> context) { base.GetDeps(context); AddSurrogateDeps(m_collisionModule, context); AddSurrogateDeps(m_colorBySpeedModule, context); AddSurrogateDeps(m_colorOverLifetimeModule, context); AddSurrogateDeps(m_customDataModule, context); AddSurrogateDeps(m_emissonModule, context); AddSurrogateDeps(m_externalForcesModule, context); AddSurrogateDeps(m_forceOverlifeTimeModule, context); AddSurrogateDeps(m_inheritVelocityModule, context); AddSurrogateDeps(m_lightsModule, context); AddSurrogateDeps(m_limitVelocityOverLifetimeModule, context); AddSurrogateDeps(m_mainModule, context); AddSurrogateDeps(m_noiseModule, context); AddSurrogateDeps(m_rotationBySpeedModule, context); AddSurrogateDeps(m_rotationOverlifetimeModule, context); AddSurrogateDeps(m_shapeModule, context); AddSurrogateDeps(m_sizeBySpeedModule, context); AddSurrogateDeps(m_sizeOverlifeTimeModule, context); AddSurrogateDeps(m_subEmittersModule, context); AddSurrogateDeps(m_textureSheetAnimationModule, context); AddSurrogateDeps(m_trialModule, context); AddSurrogateDeps(m_triggerModule, context); AddSurrogateDeps(m_velocityOverLifetimeModule, context); }
protected override void GetDepsImpl(GetDepsContext context) { base.GetDepsImpl(context); AddDep(rootBone, context); AddDep(bones, context); AddDep(sharedMesh, context); }
protected override void GetDepsImpl(GetDepsContext <TID> context) { base.GetDepsImpl(context); AddDep(diffuseTexture, context); AddDep(normalMapTexture, context); AddDep(maskMapTexture, context); }
protected override void GetDepsImpl(GetDepsContext <TID> context) { base.GetDepsImpl(context); AddSurrogateDeps(Unselected, context); AddDep(BoundsObject, context); AddDep(Colliders, context); }
protected override void GetDepsImpl(GetDepsContext context) { base.GetDepsImpl(context); AddDep(lightProbeProxyVolumeOverride, context); AddDep(probeAnchor, context); AddDep(sharedMaterials, context); }
protected override void GetDepsImpl(GetDepsContext <TID> context) { base.GetDepsImpl(context); AddDep(selectOnUp, context); AddDep(selectOnDown, context); AddDep(selectOnLeft, context); AddDep(selectOnRight, context); }
public override void GetDeps(GetDepsContext <TID> context) { base.GetDeps(context); AddSurrogateDeps(detailPrototypes, context); AddSurrogateDeps(treePrototypes, context); AddSurrogateDeps(treeInstances, context); }
protected override void GetDepsImpl(GetDepsContext <TID> context) { base.GetDepsImpl(context); AddSurrogateDeps(navigation, context); AddSurrogateDeps(spriteState, context); AddDep(targetGraphic, context); AddDep(image, context); }
public override void GetDeps(GetDepsContext context) { base.GetDeps(context); if (m_texture != null) { m_texture.GetDeps(context); } }
public override void GetDeps(GetDepsContext <TID> context) { base.GetDeps(context); if (animatorAvatar == null) { AddDep(avatar, context); } }
protected override void GetDepsImpl(GetDepsContext <TID> context) { base.GetDepsImpl(context); AddDep(mesh, context); AddDep(meshRenderer, context); AddDep(skinnedMeshRenderer, context); AddDep(sprite, context); AddDep(spriteRenderer, context); AddDep(texture, context); }
public override void GetDeps(GetDepsContext <TID> context) { base.GetDeps(context); if (m_Arguments != null) { m_Arguments.GetDeps(context); } AddDep(m_Target, context); }
protected override void GetDepsImpl(GetDepsContext context) { base.GetDepsImpl(context); if (Dependencies != null) { for (int i = 0; i < Dependencies.Length; ++i) { context.Dependencies.Add(Dependencies[i]); } } }
protected override void GetDepsImpl(GetDepsContext <TID> context) { base.GetDepsImpl(context); if (m_calls == null) { return; } for (int i = 0; i < m_calls.Length; ++i) { PersistentPersistentCall <TID> persistentCall = m_calls[i]; if (persistentCall != null) { persistentCall.GetDeps(context); } } }
public override void GetDeps(GetDepsContext context) { base.GetDeps(context); if (m_propertyValues != null) { for (int i = 0; i < m_propertyValues.Length; ++i) { RTShaderPropertyType type = m_propertyTypes[i]; switch (type) { case RTShaderPropertyType.TexEnv: if (m_propertyValues[i].ValueBase is long) { AddDep((long)m_propertyValues[i].ValueBase, context); } break; } } } }
protected override void GetDepsImpl(GetDepsContext <TID> context) { base.GetDepsImpl(context); AddDep(terrainLayers, context); }
protected override void GetDepsImpl(GetDepsContext <TID> context) { base.GetDepsImpl(context); AddDep(sprite, context); AddDep(overrideSprite, context); }
public override void GetDeps(GetDepsContext <TID> context) { base.GetDeps(context); }
public override void GetDeps(GetDepsContext context) { base.GetDeps(context); AddSurrogateDeps(m_bursts, v_ => (PersistentParticleSystemNestedBurst)v_, context); }
public override void GetDeps(GetDepsContext context) { base.GetDeps(context); AddDep(m_influences, context); }
protected override void GetDepsImpl(GetDepsContext <TID> context) { base.GetDepsImpl(context); AddDep(UserTextures, context); }
protected override void GetDepsImpl(GetDepsContext context) { base.GetDepsImpl(context); AddDep(sharedMaterial, context); }
protected override void GetDepsImpl(GetDepsContext context) { base.GetDepsImpl(context); AddDep(targetTexture, context); }
public override void GetDeps(GetDepsContext <TID> context) { base.GetDeps(context); AddDep(m_colliders, context); }
protected override void GetDepsImpl(GetDepsContext <TID> context) { base.GetDepsImpl(context); AddSurrogateDeps(onClick, context); }
public override void GetDeps(GetDepsContext context) { base.GetDeps(context); AddDep(m_planes, context); }
protected override void GetDepsImpl(GetDepsContext <TID> context) { base.GetDepsImpl(context); AddDep(prototype, context); AddDep(prototypeTexture, context); }
public override void GetDeps(GetDepsContext <TID> context) { base.GetDeps(context); AddDep(Clips, context); }
protected override void GetDepsImpl(GetDepsContext <TID> context) { base.GetDepsImpl(context); AddDep(additionalVertexStreams, context); }