public WaterSim() { _geometryAndSettings = new GeometryAndSettings() { graphics = new GraphicsDeviceManager(this) }; _waterControl = new WaterControl(_geometryAndSettings); _landControl = new LandControl(_geometryAndSettings); _renderControl = new RenderControl(_geometryAndSettings); _cameraManager = new CameraManager(_geometryAndSettings); Content.RootDirectory = "Content"; }
public RenderControl(GeometryAndSettings geoAndSettings) { _geometryAndSettings = geoAndSettings; }
public WaterControl(GeometryAndSettings geoAndSettings) { _geometryAndSettings = geoAndSettings; }
public LandControl(GeometryAndSettings geometryAndSettings) { _geometryAndSettings = geometryAndSettings; }
public CameraManager(GeometryAndSettings geometryAndSettings) { _geometryAndSettings = geometryAndSettings; }